Issues in the dimensional environment, or scenario. Relatively matters, and, for the responsible architect or designer of a dimensional scenario, “user experience” is a primary concern. We are describing a platform where virtual and actual, material and immaterial converge, co-exist, are simultaneous. It is no coincidence that concepts and terminology emerging from and viable for internet culture translates well for dimensional art discourse.
It is probably a good point in our text to remember the pioneering work of computer scientists like Jaron Lanier, and their important contributions in the field of creating “virtual reality,”* and their development of technologies for user experiences of them, and “in” them. Derivative systems are in use in a range of applications, for war, industry, gaming, even space travel. The division between “real” and “artificial” has perhaps never been more tenuous.
Here, we can possibly begin to map a topology where Chauvet, Occupy Wall Street and modern warfare or HST (High-Speed Trading) markets “share space,” dimensionally,