Link to scanned notebook page
[page 29]

Refers to those scalable events that erupt through fissures in flawed human systems (civilization, itself). Such events tend to precipitate after-the-fact containing or shaping narratives (complaints and/or calls for reformation; justification and rationalization). It is tempting to address the “virtual catastrophe” here, and veer into the cinematic genre of “disaster porn,”* for example. Indeed, the subject is important to a thorough discussion of visions, which should include the Apocalyptic, given that Civilization today, and perhaps since the invention of the Atom Bomb, and with the symptoms of Climate Change daily revealed as compounding and exponentially burgeoning existential threats; catastrophe currently has tremendous currency. The potential problem is conflation of virtual catastrophe with virtual spectacle. The two phenomena, as we shall see, have very different applications, especially as humanity transits from 3D to 4D perceptual matrices. Concluding our brief introduction to the second type of spectacle, we should note its utility to civilization. Catastrophe serves Civilization by providing an existential

*New York City has been destroyed many times onscreen.